Free & open source
The plugin and MCP server are open source. Generation runs open-weight models (NVIDIA Kimodo via kimodo.cpp) on your machine. Make a thousand clips and pay nothing.
Free · Open source · 100% local
Mocap-style Humanoid clips generated from text on your own GPU. No cloud, no credits, no subscription. Drop them on any Mixamo character, or on a whole crowd.
The plugin and MCP server are open source. Generation runs open-weight models (NVIDIA Kimodo via kimodo.cpp) on your machine. Make a thousand clips and pay nothing.
Clips are standard Unity Humanoid animations, so they work on Mixamo, VRM, Synty or your own rigs. Change the seed and every member of a crowd moves a little differently.
Connect Claude Code, or any MCP client. Describe a scene and it plans the shots, generates each one, looks at the previews and redoes the bad takes.
Every animation below was generated from a one-line prompt. Nothing was hand-keyed or motion captured.
"Guard paces between the pillars, hears a noise, turns."
Claude Code splits it into shots and calls the local MCP tool for each one.
A motion-diffusion model generates every take locally, in about 20 s per 5 s clip on a mid-range card.
A Humanoid AnimationClip lands in your project, auto-checked for facing, feet and retargeting.
Early preview: Windows, Unity 6, and a Vulkan GPU with 8 GB VRAM.
PS> git clone <repo>; .\setup.ps1Downloads the engine and models (~6 GB) after you accept the model licenses.
Package Manager → Add from disk →
com.promptimate.unityAny .kimodo file imports as a Humanoid clip.
> claude mcp add kimodo-motion -- \
.venv\Scripts\python mcp_server\server.pyThen: "make a crowd of 20 people waiting for a bus".
The public repo and one-command installer are on the way. Follow along to get notified.
Yes. Everything runs on your machine, so there are no credits or subscription. The plugin is open source. The models are free open-weight downloads under their own licenses: the NVIDIA Open Model License for the motion model, and the Meta Llama 3 Community License for the text encoder. Read them before shipping commercially.
A Vulkan-capable GPU with about 8 GB VRAM (AMD, NVIDIA or Intel) and 16 GB RAM. On an RX 6600 XT, a 5 s clip takes about 20 s, and faster cards are quicker.
Yes. Clips are standard Unity Humanoid animations, so any character set up as Humanoid works. Every generated clip is automatically checked on more than one rig.
No. You can generate clips directly. An MCP-capable agent like Claude Code is just the nicest way to direct multi-shot scenes. It uses your own Claude plan, and the plugin never touches your credentials.
No finger or face animation, no exact targeting yet (e.g. "sit on this chair"), and prompt-following isn't perfect, so you'll sometimes regenerate. Clips max out at 10 s per segment, but segments chain together.